World 06 · TTRPG & Tabletop

TTRPG audio,
every roll remembered.

SonoTale's Tabletop World gives your Game Master a narrator voice, every player character a distinct register, and every location its own soundscape. Campaign books, session recaps, or adventure modules — all fully voiced, scored, and ready to publish.

~$20 per finished hour of audio. Upload your first session free.

Featured · GM voice · full party cast · dungeon ambience
The Ironwood Campaign — Session 14, The Vault
48:22
Live from your campaign

Your GM's voice.
Your party's voices.

The Game Master narrates the world. The rogue argues with the cleric. The fighter charges in before anyone has a plan. SonoTale gives each of them a distinct voice, locked to their character across every session of the campaign. Upload a session transcript or a written adventure module — the voices are cast automatically.

Location soundscapes shift as the party moves. The tavern has background chatter and firelight. The dungeon has echo, drip, and a low rumble. The throne room has reverb and formal weight. Combat tempo rises and falls with the scene. None of it needs to be placed manually.

How it works

From session transcript to full-cast production
in hours, not months.

Step 01
Upload your content

Upload a session transcript, written adventure module, or campaign book. SonoTale reads the content and identifies the GM/narrator voice, every player character, NPC roster, and location context. Character names and invented terminology are flagged for pronunciation review. Combat sections and location transitions are identified for appropriate audio treatment before generation begins.

Step 02
AI casts your table

The GM gets a narrator voice with gravitas and range. Each player character receives a distinct voice from our 500+ library, locked to them for the entire campaign. NPCs are voiced appropriately — the innkeeper, the crime lord, and the ancient dragon all sound like different people. Location soundscapes place automatically. Combat scoring builds with tension and drops on resolution. Dice SFX fire on natural twenties.

Step 03
Review, adjust, export

Every voice, soundscape, and SFX sits on a separate timeline track. Swap a PC voice mid-campaign if a character is recast. Adjust combat tempo on a specific encounter. Pull a location ambience forward or back. Export broadcast-ready audio and publish the same day on Spotify, Apple Books, Google Play, Kobo, and direct. Campaign-lock keeps all 40 sessions sounding identical.

500+
Pre-built voices
1000+
SFX in library
~$20
Per finished hour
1000+
Soundscapes
Why SonoTale for Tabletop

The table had six people.
The audio should too.

GM voice as the anchor

The Game Master's voice carries the world. It needs range — quiet dread for the approach to the dungeon, full command for the reveal, and warmth for the tavern scenes in between. SonoTale casts your GM voice from the narrator tier of our library: voices with the range to hold a 48-minute session without wearing out. Every session of the campaign uses the same voice, locked from session 1.

Player characters, each distinct

In most actual play audio, the same narrator reads all character dialogue. Listeners lose track of who is speaking. SonoTale gives each PC a locked voice from the 500+ library — distinct in register, cadence, and personality. The rogue and the paladin do not sound like the same person. The voice established in session 1 is the same voice the character uses in session 40. Campaign-lock stores all of this against your campaign ID.

Location soundscapes that shift automatically

The Tabletop World reads location context and places soundscapes automatically. The tavern has background chatter, firelight, and the occasional dropped tankard. The dungeon has echo, drip, and something low that might be structural or might not be. The throne room has reverb and formality. When the party moves, the audio moves with them. You do not place any of this manually — the scene context does it.

Campaign books and modules, not just recaps

SonoTale works for session recaps, written adventure modules, campaign books, and standalone TTRPG fiction. If your content has a GM voice, a cast of characters, and locations — it works. Publishers producing adventure modules as audio products, actual play groups releasing their campaigns as professionally-produced audio, and fiction authors writing in the TTRPG tradition all draw from the same pipeline. The cost is the same: approximately $20 per finished hour in credits.

Where your TTRPG audio publishes
Spotify Apple Books Google Play Books Kobo Findaway Voices Direct / Podcast RSS AI disclosure metadata included automatically
Voice library

The GM. The party.
Everyone else at the table.

TTRPG audio needs range. From the GM's authoritative narration to the PC who argues about everything to the NPC who isn't quite what they seem.

Game Master & narrator
R
Roland
Deep baritone · commanding · world-builder
"The vault door has been sealed for two hundred years. The lock is still warm."
V
Vesper
Alto · intimate · world-weary
"The city has not been kind to heroes. You are not the first. You may not be the last."
O
Oracle
Measured tenor · prophetic · layered
"You were told the dungeon was empty. You were not told why it became that way."
Player character voices
🗡
Rogue
Sharp · wry · quick
"I was already on the rafters. Natural twenty. You're welcome."
⚔️
Fighter
Gruff · direct · reliable
"Do we have any light cantrips left? Because whatever's in there, I don't want to find it in the dark."
Cleric
Earnest · warm · occasionally exasperated
"By the light that does not die — I invoke — could you two stop arguing while I cast this?"
Built for the table

The dungeon sounds like a dungeon.
The tavern sounds like a tavern.

🏰
Location soundscapes

Tavern, dungeon, forest, throne room, battlefield, and 1000+ more. The Tabletop World reads location context and places the right soundscape automatically. When the party moves, the audio follows.

⚔️
Combat scoring

Combat sections get tempo, tension build, and SFX. Weapon strikes, spell casts, and the clean silence after the last enemy falls — all timed from the transcript. Dice SFX on natural twenties.

🔒
Campaign voice-lock

Every character voice, every GM register, and every location soundscape profile is locked to your campaign ID. Session 40 sounds identical to session 1. No re-setup. No voice drift.

📜
Transcript & module support

Works from session transcripts, written adventure modules, and campaign books. If the content has a GM voice, characters, and locations — SonoTale casts it. No format restrictions.

🎛
Full DAW control

Every voice, soundscape, and SFX on a separate timeline track. Adjust any element, swap a PC voice, pull combat SFX forward, or remove a soundscape layer. The automatic pass is the starting point.

Full commercial rights

You own the finished audio. Publish on Spotify, Apple, Google Play, Kobo, Findaway, and direct. Podcast RSS compatible. AI disclosure metadata embedded automatically.

Hear your campaign.
Fully cast. Every session.

Upload your first session transcript or adventure module. We'll cast your GM and your party, place the soundscapes, and return a full production. No card needed.

▶  Upload your session — free
~$20/hr in credits on paid productions. Full commercial rights. Campaign-locked voices across all sessions.